﻿;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; CONVOY EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; USAGE:
;
; Basic structure for a convoy event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 2];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
; #AI= Values range [0, 4]
;      0 = Event fires whenever all fields are satisfied for any game type
;      1 = Event fires whenever all fields are satisfied, for AI games only, and only on the Union AI turn
;      2 = Event fires whenever all fields are satisfied, for AI games only, and only on the Confederates AI turn
;      3 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Union AI or on the Confederates Multiplayer turns
;      4 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Confederates AI or on the Union Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #SENDER_ID= Country ID that will be owner of convoy event
; #RECIPIENT_ID= Country ID that will receive benefit of the convoy
; #SENDER_ID_TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #RECIPIENT_ID_TRIGGER= Trigger percentange that the event will occur (values range [0, 100])
; #PERCENTAGE= Percentage of MPP transferable via convoy to #RECIPIENT_ID ([0, 100])
; #MAX_PERCENTAGE= Max percentage of MPP of transferable via convoy to #RECIPIENT_ID ([0, #PERCENTAGE])
; #SPRING_REDUCTION= Reduction percentage for this season (values range [0, 100])
; #SUMMER_REDUCTION= Reduction percentage for this season (values range [0, 100])
; #FALL_REDUCTION= Reduction percentage for this season (values range [0, 100])
; #WINTER_REDUCTION= Reduction percentage for this season (values range [0, 100])
; #SOURCE_PORT= Source port for the convoy (Format: x,y)
; #DESTINATION_PORT= Destination port for the convoy (Format: x,y)
; #WAYPOINT= Convoy waypoint at sea
; } 
;
; EXAMPLE:
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; #POPUP string (if given) will only appear on first mobilization of convoy
;
; #SENDER_ID and #RECIPIENT_ID must have a similar leanings, i.e. both Union or both Confederates.
;
; If #SENDER_ID is a minor, i.e. [Albania, Yugoslavia], then #RECIPIENT_ID must be it's parent ID
; or its occupier ID. Also only one convoy can exist from a minor #SENDER_ID to #RECIPIENT_ID.
;
; The #SENDER_ID_TRIGGER value for convoys will be directly related to #SENDER_ID's
; mobilization percentage. For example a #SENDER_ID_TRIGGER value of 30 means that the
; convoy will not be available until #SENDER_ID has an mobilization percentage >= 30%. The same
; logic applies for #RECIPIENT_ID_TRIGGER.
;
; #SOURCE_PORT must belong to #SENDER_ID. The total amount of MPP available will be dependant
; upon the amount of MPP belonging to #SENDER_ID. After this, the #MAX_PERCENTAGE value caps the
; max amount transferable, while the #PERCENTAGE value is the current transfer amount.
;
; #DESTINATION_PORT must belong to #RECIPIENT_ID.
;
; If either the #SOURCE_PORT or #DESTINATION_PORT are captured by enemy forces the supply convoy
; is suspended.
;
; The seasonal reduction values represent the operational percentage during these seasons. For
; example setting a value of #SPRING= 75 means that the supply convoy is running at 75% of it's
; potential maximum during the spring
;
; #WAYPOINT represents the path of the convoy in proper directional order from #SOURCE_PORT to
; #DESTINATION_PORT. A waypoint does not specify the #SOURCE_PORT or #DESTINATION_PORT only the
; the points between each port. While a waypoint must be a sea hex it can include intermediary
; ports along it's path.
;
; More than one #WAYPOINT can be set.
;
; Use the reference values provided for #SENDER_ID and not the country names
;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_1= Alabama
; #COUNTRY_ID_2= Alaska
; #COUNTRY_ID_3= Arizona
; #COUNTRY_ID_4= Arkansas
; #COUNTRY_ID_5= California
; #COUNTRY_ID_6= Colorado
; #COUNTRY_ID_7= Connecticut
; #COUNTRY_ID_8= Delaware
; #COUNTRY_ID_9= Florida
; #COUNTRY_ID_10= Georgia
; #COUNTRY_ID_11= Hawaii
; #COUNTRY_ID_12= Idaho
; #COUNTRY_ID_13= Illinois
; #COUNTRY_ID_14= Indiana
; #COUNTRY_ID_15= Iowa
; #COUNTRY_ID_16= Kansas
; #COUNTRY_ID_17= Kentucky
; #COUNTRY_ID_18= Louisiana
; #COUNTRY_ID_19= Maine
; #COUNTRY_ID_20= Maryland
; #COUNTRY_ID_21= Massachusetts
; #COUNTRY_ID_22= Michigan
; #COUNTRY_ID_23= Minnesota
; #COUNTRY_ID_24= Mississippi
; #COUNTRY_ID_25= Missouri
; #COUNTRY_ID_26= Montana
; #COUNTRY_ID_27= Nebraska
; #COUNTRY_ID_28= Nevada
; #COUNTRY_ID_29= New Hampshire
; #COUNTRY_ID_30= New Jersey
; #COUNTRY_ID_31= New Mexico
; #COUNTRY_ID_32= New York
; #COUNTRY_ID_33= North Carolina
; #COUNTRY_ID_34= North Dakota
; #COUNTRY_ID_35= Ohio
; #COUNTRY_ID_36= Oklahoma
; #COUNTRY_ID_37= Oregon
; #COUNTRY_ID_38= Pennsylvania
; #COUNTRY_ID_39= Rhode Island
; #COUNTRY_ID_40= South Carolina
; #COUNTRY_ID_41= South Dakota
; #COUNTRY_ID_42= Tennessee
; #COUNTRY_ID_43= Texas
; #COUNTRY_ID_44= Utah
; #COUNTRY_ID_45= Vermont
; #COUNTRY_ID_46= Virginia
; #COUNTRY_ID_47= Washington
; #COUNTRY_ID_48= West Virginia
; #COUNTRY_ID_49= Wisconsin
; #COUNTRY_ID_50= Wyoming
; #COUNTRY_ID_51= Apache
; #COUNTRY_ID_52= Argentina
; #COUNTRY_ID_53= Austria
; #COUNTRY_ID_54= Bolivia
; #COUNTRY_ID_55= Brazil
; #COUNTRY_ID_56= Canada
; #COUNTRY_ID_57= Cherokee
; #COUNTRY_ID_58= Chickasaw
; #COUNTRY_ID_59= Chile
; #COUNTRY_ID_60= China
; #COUNTRY_ID_61= Choctaw
; #COUNTRY_ID_62= Colombia
; #COUNTRY_ID_63= Commanche
; #COUNTRY_ID_64= Confederacy
; #COUNTRY_ID_65= Costa Rica
; #COUNTRY_ID_66= Creek
; #COUNTRY_ID_67= Cuba
; #COUNTRY_ID_68= Denmark
; #COUNTRY_ID_69= Deseret
; #COUNTRY_ID_70= Dominican Republic
; #COUNTRY_ID_71= Ecuador
; #COUNTRY_ID_72= El Salvador
; #COUNTRY_ID_73= France
; #COUNTRY_ID_74= Germany
; #COUNTRY_ID_75= Guatemala
; #COUNTRY_ID_76= Haiti
; #COUNTRY_ID_77= Honduras
; #COUNTRY_ID_78= Italy
; #COUNTRY_ID_79= Japan
; #COUNTRY_ID_80= Japanese Shogunate
; #COUNTRY_ID_81= Liberia
; #COUNTRY_ID_82= Mexican Empire
; #COUNTRY_ID_83= Mexico
; #COUNTRY_ID_84= Navajo
; #COUNTRY_ID_85= Netherlands
; #COUNTRY_ID_86= Nicaragua
; #COUNTRY_ID_87= Osage
; #COUNTRY_ID_88= Ottomans
; #COUNTRY_ID_89= Panama
; #COUNTRY_ID_90= Paraguay
; #COUNTRY_ID_91= Peru
; #COUNTRY_ID_92= Philippines
; #COUNTRY_ID_93= Portugal
; #COUNTRY_ID_94= Prussia
; #COUNTRY_ID_95= Pueblo
; #COUNTRY_ID_96= Puerto Rico
; #COUNTRY_ID_97= Rio Grande
; #COUNTRY_ID_98= Russia
; #COUNTRY_ID_99= Seminole
; #COUNTRY_ID_100= Spain
; #COUNTRY_ID_101= Sweden
; #COUNTRY_ID_102= UK
; #COUNTRY_ID_103= Union
; #COUNTRY_ID_104= Uruguay
; #COUNTRY_ID_105= USCA
; #COUNTRY_ID_106= Venezuela
; #COUNTRY_ID_107= Yucatan
; #COUNTRY_ID_108= 
; #COUNTRY_ID_109= 
; #COUNTRY_ID_110= 
; #COUNTRY_ID_111= Blockade Runners
; #COUNTRY_ID_112= Blockade Runners
; #COUNTRY_ID_113= Blockade Runners
; #COUNTRY_ID_114= Blockade Runners
; #COUNTRY_ID_115= Blockade Runners
; #COUNTRY_ID_116= Blockade Runners
; #COUNTRY_ID_117= Blockade Runners
; #COUNTRY_ID_118= Blockade Runners
; #COUNTRY_ID_119= Red
; #COUNTRY_ID_120= Black
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= Blockade Runners (Belize -> Galveston)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 111
#RECIPIENT_ID= 64
#SENDER_ID_TRIGGER= 100
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 111,202
#DESTINATION_PORT= 72,132
#WAYPOINT= 122,197
#WAYPOINT= 122,156
#WAYPOINT= 73,131
}

{
#NAME= Blockade Runners (Cuba -> New Orleans)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 112
#RECIPIENT_ID= 64
#SENDER_ID_TRIGGER= 100
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 141,163
#DESTINATION_PORT= 95,127
#WAYPOINT= 140,163
#WAYPOINT= 136,163
#WAYPOINT= 127,158
#WAYPOINT= 127,154
#WAYPOINT= 103,142
#WAYPOINT= 103,131
#WAYPOINT= 102,131
#WAYPOINT= 101,131
#WAYPOINT= 96,129
#WAYPOINT= 96,128
}

{
#NAME= Blockade Runners (Cuba -> Mobile)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 113
#RECIPIENT_ID= 64
#SENDER_ID_TRIGGER= 100
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 142,163
#DESTINATION_PORT= 107,121
#WAYPOINT= 142,161
#WAYPOINT= 135,157
#WAYPOINT= 135,154
#WAYPOINT= 107,140
#WAYPOINT= 107,125
#WAYPOINT= 106,125
#WAYPOINT= 106,124
#WAYPOINT= 107,123
}

{
#NAME= Blockade Runners (Bahamas -> Jacksonville)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 114
#RECIPIENT_ID= 64
#SENDER_ID_TRIGGER= 100
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 170,147
#DESTINATION_PORT= 141,119
#WAYPOINT= 168,146
#WAYPOINT= 168,137
#WAYPOINT= 162,134
#WAYPOINT= 162,130
}

{
#NAME= Blockade Runners (Bahamas -> Savannah)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 115
#RECIPIENT_ID= 64
#SENDER_ID_TRIGGER= 100
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 171,146
#DESTINATION_PORT= 141,108
#WAYPOINT= 168,145
#WAYPOINT= 168,137
#WAYPOINT= 162,134
#WAYPOINT= 162,118
#WAYPOINT= 142,108
}

{
#NAME= Blockade Runners (Bahamas -> Charleston)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 116
#RECIPIENT_ID= 64
#SENDER_ID_TRIGGER= 100
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 172,147
#DESTINATION_PORT= 145,102
#WAYPOINT= 172,146
#WAYPOINT= 168,144
#WAYPOINT= 168,137
#WAYPOINT= 166,136
#WAYPOINT= 166,113
}

{
#NAME= Blockade Runners (Bermuda -> Wilmington)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 117
#RECIPIENT_ID= 64
#SENDER_ID_TRIGGER= 100
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 219,91
#DESTINATION_PORT= 158,92
#WAYPOINT= 219,92
#WAYPOINT= 159,92
}

{
#NAME= Blockade Runners (Bermuda -> Elizabeth City)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 118
#RECIPIENT_ID= 64
#SENDER_ID_TRIGGER= 100
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 218,91
#DESTINATION_PORT= 164,78
#WAYPOINT= 218,90
#WAYPOINT= 208,85
#WAYPOINT= 166,85
#WAYPOINT= 165,84
#WAYPOINT= 165,83
#WAYPOINT= 167,82
#WAYPOINT= 167,79
}

{
#NAME= Haitian Cotton Exports to Union
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND= sail_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 76
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 10
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 207,186
#DESTINATION_PORT= 168,47
#WAYPOINT= 196,181
#WAYPOINT= 196,61
}

{
#NAME= Chilean Nitrates Exports to Union
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 59
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 0
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 295,186
#DESTINATION_PORT= 179,32
#WAYPOINT= 204,141
#WAYPOINT= 204,42
#WAYPOINT= 185,32
}

{
#NAME= European Volunteers Travel to Fight for the Union Under Garibaldi
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 526[1]
#SENDER_ID= 78
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 0
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 295,65
#DESTINATION_PORT= 164,54
#WAYPOINT= 288,62
#WAYPOINT= 172,62
#WAYPOINT= 164,58
#WAYPOINT= 164,57
#WAYPOINT= 163,56
#WAYPOINT= 163,54
}

{
#NAME= European Volunteers Travel to Fight for the Union Under Garibaldi
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 526[0]
#SENDER_ID= 78
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 0
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 50
#MAX_PERCENTAGE= 50
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 295,65
#DESTINATION_PORT= 164,54
#WAYPOINT= 288,62
#WAYPOINT= 172,62
#WAYPOINT= 164,58
#WAYPOINT= 164,57
#WAYPOINT= 163,56
#WAYPOINT= 163,54
}

{
#NAME= Cuban Trade With the Union
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 67
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 100
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 145,162
#DESTINATION_PORT= 163,55
#WAYPOINT= 163,153
#WAYPOINT= 163,146
#WAYPOINT= 192,132
#WAYPOINT= 192,72
#WAYPOINT= 164,58
#WAYPOINT= 164,57
#WAYPOINT= 163,56
}

{
#NAME= Dominican Trade With the Union
#POPUP= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 70
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 100
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 222,185
#DESTINATION_PORT= 178,38
#WAYPOINT= 230,189
#WAYPOINT= 235,186
#WAYPOINT= 235,160
#WAYPOINT= 200,143
#WAYPOINT= 200,50
#WAYPOINT= 178,39
}

{
#NAME= Union Sends Supplies to Mexico
#POPUP= <<TAG_2>>
#IMAGE=
#SOUND= hq_movement2.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 103
#RECIPIENT_ID= 83
#SENDER_ID_TRIGGER= 100
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 0
#MAX_PERCENTAGE= 10
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 24,64
#DESTINATION_PORT= 11,113
#WAYPOINT= 24,69
#WAYPOINT= 23,69
#WAYPOINT= 23,70
#WAYPOINT= 24,71
#WAYPOINT= 24,72
#WAYPOINT= 23,72
#WAYPOINT= 23,73
#WAYPOINT= 22,74
#WAYPOINT= 22,75
#WAYPOINT= 20,76
#WAYPOINT= 20,77
#WAYPOINT= 19,77
#WAYPOINT= 19,84
#WAYPOINT= 17,85
#WAYPOINT= 17,87
#WAYPOINT= 16,88
#WAYPOINT= 16,89
#WAYPOINT= 14,90
#WAYPOINT= 14,94
#WAYPOINT= 12,95
#WAYPOINT= 12,96
#WAYPOINT= 13,96
#WAYPOINT= 13,101
#WAYPOINT= 11,102
#WAYPOINT= 11,104
#WAYPOINT= 9,105
#WAYPOINT= 9,106
#WAYPOINT= 10,107
#WAYPOINT= 10,109
#WAYPOINT= 11,109
#WAYPOINT= 11,111
#WAYPOINT= 12,112
#WAYPOINT= 12,113
}

{
#NAME= Missouri Sends Grain to the Union
#POPUP= <<TAG_3>>
#IMAGE=
#SOUND= hq_movement2.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 501[0]
#SENDER_ID= 25
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 0
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 50
#MAX_PERCENTAGE= 50
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 83,72
#DESTINATION_PORT= 102,51
#WAYPOINT= 84,73
#WAYPOINT= 86,72
#WAYPOINT= 87,72
#WAYPOINT= 88,72
#WAYPOINT= 90,73
#WAYPOINT= 92,72
#WAYPOINT= 92,71
#WAYPOINT= 94,70
#WAYPOINT= 94,65
#WAYPOINT= 96,64
#WAYPOINT= 96,62
#WAYPOINT= 97,61
#WAYPOINT= 97,60
#WAYPOINT= 98,60
#WAYPOINT= 98,59
#WAYPOINT= 99,58
#WAYPOINT= 99,55
#WAYPOINT= 101,54
#WAYPOINT= 101,52
#WAYPOINT= 102,52
}

{
#NAME= Dakota Territory Sends Furs to the Union
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 41
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 70
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 57,45
#DESTINATION_PORT= 65,54
#WAYPOINT= 58,45
#WAYPOINT= 59,45
#WAYPOINT= 60,45
#WAYPOINT= 61,45
#WAYPOINT= 63,46
#WAYPOINT= 63,47
#WAYPOINT= 64,48
#WAYPOINT= 64,49
#WAYPOINT= 65,49
#WAYPOINT= 65,50
#WAYPOINT= 66,51
#WAYPOINT= 66,54
}

{
#NAME= Nebraska Territory Sends Grain to the Union
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 27
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 70
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 49,58
#DESTINATION_PORT= 65,54
#WAYPOINT= 61,52
}

{
#NAME= Wyoming Territory Sends Furs to the Union
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 50
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 70
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 26,48
#DESTINATION_PORT= 65,54
#WAYPOINT= 26,49
#WAYPOINT= 29,50
#WAYPOINT= 31,49
#WAYPOINT= 40,54
#WAYPOINT= 40,55
#WAYPOINT= 42,56
#WAYPOINT= 43,55
#WAYPOINT= 49,58
#WAYPOINT= 61,52
}

{
#NAME= Kansas Sends Grain to the Union
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 16
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 70
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 45,77
#DESTINATION_PORT= 70,68
#WAYPOINT= 49,79
#WAYPOINT= 50,79
#WAYPOINT= 50,77
#WAYPOINT= 52,76
#WAYPOINT= 52,75
#WAYPOINT= 56,73
#WAYPOINT= 57,73
#WAYPOINT= 65,69
#WAYPOINT= 67,70
#WAYPOINT= 68,70
#WAYPOINT= 69,70
#WAYPOINT= 70,70
}

{
#NAME= Montana Territory Sends Gold to the Union
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 26
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 70
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 50
#MAX_PERCENTAGE= 50
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 1,25
#DESTINATION_PORT= 65,54
#WAYPOINT= 2,26
#WAYPOINT= 4,25
#WAYPOINT= 5,25
#WAYPOINT= 7,24
#WAYPOINT= 8,25
#WAYPOINT= 9,24
#WAYPOINT= 19,29
#WAYPOINT= 19,30
#WAYPOINT= 21,31
#WAYPOINT= 21,35
#WAYPOINT= 22,36
#WAYPOINT= 22,44
#WAYPOINT= 26,46
#WAYPOINT= 26,49
#WAYPOINT= 29,50
#WAYPOINT= 31,49
#WAYPOINT= 40,54
#WAYPOINT= 40,55
#WAYPOINT= 42,56
#WAYPOINT= 43,55
#WAYPOINT= 49,58
#WAYPOINT= 61,52
}

{
#NAME= Idaho Territory Sends Gold to the Union
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 12
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 70
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 50
#MAX_PERCENTAGE= 50
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 0,40
#DESTINATION_PORT= 65,54
#WAYPOINT= 0,47
#WAYPOINT= 1,46
#WAYPOINT= 2,47
#WAYPOINT= 3,46
#WAYPOINT= 4,47
#WAYPOINT= 8,45
#WAYPOINT= 9,45
#WAYPOINT= 12,44
#WAYPOINT= 14,45
#WAYPOINT= 15,44
#WAYPOINT= 17,45
#WAYPOINT= 18,45
#WAYPOINT= 19,45
#WAYPOINT= 22,44
#WAYPOINT= 26,46
#WAYPOINT= 26,49
#WAYPOINT= 29,50
#WAYPOINT= 31,49
#WAYPOINT= 40,54
#WAYPOINT= 40,55
#WAYPOINT= 42,56
#WAYPOINT= 43,55
#WAYPOINT= 49,58
#WAYPOINT= 61,52
}

{
#NAME= Utah Territory Sends Gold to the Union
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 44
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 70
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 50
#MAX_PERCENTAGE= 50
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 0,70
#DESTINATION_PORT= 70,68
#WAYPOINT= 1,70
#WAYPOINT= 1,71
#WAYPOINT= 4,73
#WAYPOINT= 4,74
#WAYPOINT= 5,74
#WAYPOINT= 5,75
#WAYPOINT= 9,77
#WAYPOINT= 10,77
#WAYPOINT= 11,77
#WAYPOINT= 11,82
#WAYPOINT= 12,83
#WAYPOINT= 12,86
#WAYPOINT= 16,88
#WAYPOINT= 16,89
#WAYPOINT= 17,89
#WAYPOINT= 21,87
#WAYPOINT= 21,86
#WAYPOINT= 23,85
#WAYPOINT= 23,79
#WAYPOINT= 29,76
#WAYPOINT= 29,75
#WAYPOINT= 31,74
#WAYPOINT= 32,75
#WAYPOINT= 33,74
#WAYPOINT= 36,76
#WAYPOINT= 37,75
#WAYPOINT= 41,77
#WAYPOINT= 43,76
#WAYPOINT= 49,79
#WAYPOINT= 50,79
#WAYPOINT= 50,77
#WAYPOINT= 52,76
#WAYPOINT= 52,75
#WAYPOINT= 56,73
#WAYPOINT= 57,73
#WAYPOINT= 65,69
#WAYPOINT= 67,70
#WAYPOINT= 68,70
#WAYPOINT= 69,70
#WAYPOINT= 70,70
}

{
#NAME= California Sends Gold and Supplies to the Union
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 5
#RECIPIENT_ID= 103
#SENDER_ID_TRIGGER= 70
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 100
#MAX_PERCENTAGE= 100
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 0,50
#DESTINATION_PORT= 65,54
#WAYPOINT= 2,49
#WAYPOINT= 6,51
#WAYPOINT= 9,49
#WAYPOINT= 14,52
#WAYPOINT= 16,51
#WAYPOINT= 21,53
#WAYPOINT= 22,53
#WAYPOINT= 26,55
#WAYPOINT= 27,54
#WAYPOINT= 28,55
#WAYPOINT= 30,54
#WAYPOINT= 32,55
#WAYPOINT= 33,54
#WAYPOINT= 36,56
#WAYPOINT= 38,55
#WAYPOINT= 41,56
#WAYPOINT= 43,55
#WAYPOINT= 49,58
#WAYPOINT= 61,52
}

{
#NAME= UK Sends Supplies to the Confederacy
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 102
#RECIPIENT_ID= 64
#SENDER_ID_TRIGGER= 5
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 50
#MAX_PERCENTAGE= 50
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 287,206
#DESTINATION_PORT= 158,92
#WAYPOINT= 277,201
#WAYPOINT= 277,186
#WAYPOINT= 274,185
#WAYPOINT= 274,180
#WAYPOINT= 247,166
#WAYPOINT= 176,131
#WAYPOINT= 176,101
#WAYPOINT= 159,92
}

{
#NAME= France Sends Supplies to the Confederacy
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 73
#RECIPIENT_ID= 64
#SENDER_ID_TRIGGER= 5
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 50
#MAX_PERCENTAGE= 50
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 279,192
#DESTINATION_PORT= 107,121
#WAYPOINT= 272,196
#WAYPOINT= 194,196
#WAYPOINT= 168,183
#WAYPOINT= 132,183
#WAYPOINT= 122,178
#WAYPOINT= 122,148
#WAYPOINT= 107,140
#WAYPOINT= 107,125
#WAYPOINT= 106,125
#WAYPOINT= 106,124
#WAYPOINT= 107,123
}

{
#NAME= Spain Sends Supplies to the Confederacy
#POPUP= 
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#SENDER_ID= 100
#RECIPIENT_ID= 64
#SENDER_ID_TRIGGER= 5
#RECIPIENT_ID_TRIGGER= 100
#PERCENTAGE= 50
#MAX_PERCENTAGE= 50
#SPRING_REDUCTION= 100
#SUMMER_REDUCTION= 100
#FALL_REDUCTION= 100
#WINTER_REDUCTION= 100
#SOURCE_PORT= 246,180
#DESTINATION_PORT= 145,102
#WAYPOINT= 246,166
#WAYPOINT= 176,131
#WAYPOINT= 176,118
}